FAQ

Quick answers for onboarding, membership, stats, and player card calculations.

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How do I join a club?

If you have not already, create an account and log in.
Then, use the Join Club page to search for your club or submit an invite code.
This can be accessed from your account area, the home page, or by clicking on My Dashboard and selecting Join a club.
If you cannot find your club, contact a club owner/admin to invite you.

How do I own my player record?

Open your account and submit a player ownership request.
Once approved by your club admin, your profile is linked to your account so your stats and card are managed correctly.
You can then manage your player profile and card from the account section if you have Badger membership.
If you are not a member, you can still view your player profile and stats, but cannot edit your profile.

How do I edit or get my player card?

With Badger membership, you can edit your player profile and card from the account section.
You can choose your bowling and batting styles, upload a photo, and add a bio.
Your player card is generated automatically from your stats and profile information.
You can choose your own player URL to share with others as long as that URL is not already taken by another player.

How often is data refreshed?

On initial club load the current and previous season data is loaded.
The club admin can load all seasons for the club which will be scheduled to a maximum of 5 seasons per day.
After that, data is refreshed overnight every 24 hours.

Membership

How do I sign up?

Once registered for an account you will get a 14 day trial, automatically applied — no code needed.
To upgrade to Badger membership, navigate to the account page and select Upgrade to Badger.
Payment will be taken via Stripe and you can manage your subscription from your account area.

Why should I get Badger membership?

Badger membership unlocks all seasons for your club, all players, and all stats.
You can also manage your player profile and card, and access the head-to-head comparison tool.
You can also follow any player or team in your club with one easy dashboard to see all your mates performances.

Stats

If you want clarity on how any stats are calculated, this is the section for you.

Runs

Runs = total runs scored.

Wickets

Wickets = total wickets taken.

Victims

Victims = catches + stumpings + run outs.

Batting Average

Batting Average = runs / dismissals (times out). If dismissals are 0, fallback is runs / innings batted. If no innings batted, value is 0.

To appear in the best batting average leaderboard, a player must have batted in at least 20% of the played matches in the selected scope (rounded down) and have been dismissed at least once.

4s

4s = total fours hit.

6s

6s = total sixes hit.

Boundaries

Boundaries = fours + sixes.

Bowling Average

Bowling Average = runs conceded / wickets. If wickets are 0, this is treated as no value and displayed as -.

To appear in the best bowling average leaderboard, a player must have played in at least 20% of the played matches in the selected scope (rounded down) and taken at least one wicket.

Bowling Strike Rate

Bowling Strike Rate = balls bowled / wickets. If wickets are 0, this is treated as no value and displayed as -.

To appear in the best bowling strike rate leaderboard, a player must have played in at least 20% of the played matches in the selected scope (rounded down) and taken at least one wicket.

Catches

Catches = total catches.

Stumpings

Stumpings = total stumpings.

Run Outs

Run Outs = total run outs.

Best bowling figures

Best bowling figures are displayed as the best innings bowling return (wickets-runs) from your available match records.

Player Card

Player card ratings come from three parts: batting, bowling, and fielding.
Each part is scored, then rounded, then clamped so it always sits between 1 and 99.

Role calculation

Role is decided using rule checks in this order (first match wins):
Wicketkeeper-Batter, All-Rounder, Wicketkeeper, Batter, Bowler, Specialist Fielder.

The key checks are:
Batter check: top-seven batting ratio > 0.65, or batting average > 20 with matches > 5.
Bowler check: overs per game > 2.
Wicketkeeper check: wicketkeeper match ratio >= 0.4.
All-Rounder means both Batter and Bowler checks pass.

Batting rating

Batting rating is built from four smaller scores:
1) Average score: batting average x 1.2, capped at 50.
2) Strike-rate score: (strike rate - 40) x 0.25, floored at 0 and capped at 20.
3) Volume score: total runs / 80, capped at 15.
4) Milestone score: fifties + (hundreds x 3), capped at 14.
Add those four scores, round to the nearest whole number, then keep the final score between 1 and 99.

Bowling rating

Bowling rating is built from four smaller scores:
1) Wicket score: wickets x 0.5, capped at 35.
2) Bowling-average score: (60 - bowling average) x 0.7, floored at 0 and capped at 35.
3) Bowling-strike-rate score: (60 - bowling strike rate) x 0.4, floored at 0 and capped at 20.
4) Five-wicket score: five-wicket hauls x 3, capped at 9.
If wickets are 0, the average and strike-rate parts contribute 0.
Add the four scores, round, then keep the final score between 1 and 99.

Fielding rating

Fielding rating is built from three smaller scores:
First calculate total dismissals = catches + stumpings + run outs.
1) Dismissal-rate score: (total dismissals / max(matches, 1)) x 30, capped at 60.
2) Volume score: total dismissals x 1.5, capped at 25.
3) Wicketkeeper bonus: (stumpings x 2) + min(wicketkeeper matches, 7), capped at 14.
Add those three scores, round, then keep the final score between 1 and 99.

Overall rating

A weighted mix of batting, bowling, and fielding ratings based on role, then rounded and kept between 1 and 99.
Role weights are:
Batter: 75% batting, 10% bowling, 15% fielding.
Bowler: 10% batting, 75% bowling, 15% fielding.
All-Rounder: 45% batting, 45% bowling, 10% fielding.
Wicketkeeper: 40% batting, 0% bowling, 60% fielding.
Wicketkeeper-Batter: 60% batting, 0% bowling, 40% fielding.
Specialist Fielder: 20% batting, 20% bowling, 60% fielding.